Ascension
About
Acension is a game about a fire elementalist falling down into a hole and having to find his way back to the surface using his elemental abilities combined with salts to make the flame burn in different colors yielding abilities of different kinds. But don't rush too much, there might be something hiding in the shadows that will make you not get all the way to the top.
Your survival is determined by whether or not you have light shining on you, when your torch burns out you die, so keep the torch burning while navigating this weird underground cave/dungeon system.
The levels are timed and your records will be saved. Compare the results with your friends and try to beat their time. Happy speed-running!
Default Controls
- Movement: A and D
- Jump: W
- Dash: Shift
- Interact: F
- Reset Level: R
- Activate unlocked ability: 1, 2 and 3
All Controls are remappable in the settings.
Element-Abilities
Credits
Team
- Ascetimancer: Concept Art, SFX, Music
- BertoLaDK: Programming, Game Mechanics
- CrowsNest99: 2D-Art
- Noctunus: Orga, Programming, Game Mechanics
- treiskaide: Orga, Level Design, Mechanics, GDD
External Assets (Attribution)
- "Free Pixel Art Forest": edermunizz.itch.io/free-pixel-art-forest
- "Pixel Fantasy Caves": szadiart.itch.io/pixel-fantasy-caves
- "Cave Ambience SFX" by LittleRobotSoundFactory: freesound.org/s/270387/
- "Wind On Door" by Benboncan: freesound.org/s/84110/
- "Footsteps" by Nox_Sound: freesound.org/s/530384/
- "Love Ya Like A Sister" by Kimberly Geswein: fonts.google.com/specimen/Love+Ya+Like+A+Sister
Game Design Document
Ascension - Game Design Document
Status | Released |
Platforms | HTML5 |
Authors | Noctunus, Ascetimancer, CrowsNest99, treiskaide, BertoLaDK |
Genre | Platformer, Action, Adventure |
Made with | Piskel, FL Studio, Godot |
Tags | 2D, Action-Adventure, Pixel Art, Shadows |
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